Words

8 04 2007

I’m disappointed that I’ve used the term “deconstruction” in the title of my TASD project (see below) and *nobody* has attempted to call me on it! It’s one of the most controversial moves I could possibly make. The term is thrown around with such ease and misunderstanding that surely someone is skeptical enough to at least question that I know what I’m talking about.

It’s actually a bit scary because perhaps nobody has questioned my usage because they (shudder) feel that have a sufficient understanding of what deconstruction is. Yikes. I’m not saying that I’m the only person who actually understands it, but I can be fairly confident that after a few years of study and hundreds of pages of reading, I have a good handle on it. I am also in a position to observe countless misuses, misunderstandings, and misrepresentations of Derrida’s ideas.

I hope if someone is reading this, they’ll speak up to find out if I’m full of it or not. I welcome debate as I’m sure we each have our own view of postmodernism even if they’re essentially the same.

I’m risking pedantry here, but I feel strongly that we have an amazing amount of great words in the English language and we either a) use the same ones over and over as if the words “cool” and “sucks were the only words we ever learned; or b) use words with very specific meanings casually and generally without necessary understanding. Lets put an end to this sloppy practice and hold each other accountable for our language.



Deconstructing Disco: The Concept

8 04 2007

The central idea at work is the mixture of “high” art and “low” art. Where a traditional modernist position focuses exclusively on high art, a postmodern position is open to the use of so-called low art techniques. The term “disco” is being used to refer to a dance club environment and should not be confused with 70s disco music such as “YMCA” and other classics. A dance club is certainly out of place in an art gallery as it is a form of popular entertainment. By contrast, experimental sound design is right at home in a gallery setting. What happens when we combine them?

The dialectical tension between high and low art often achieves explosive results as is the case with the music of John Zorn or the cinema of Tarantino. While the issue is not unique to the postmodern era [William Grant Still’s “Afro-American Symphony” (1930) predates postmodernism by at least 30 years], postmodern philosophy takes a keen interest in the topic. The elitist high art community is a hegemony in need of examination with a very critical eye. Although Still used “blue notes” borrowed from the low art of jazz to great effect more than seventy years ago, this remains a highly controversial technique.

Deconstruction comes into play as we question the binary opposition of high art and low art. The institution of high art obviously defines itself in opposition to low art, while keeping it in a subordinate, inferior position. We are questioning this hierarchical value system as it doesn’t necessarily represent the authoritative position that it would have us believe it represents. Prior to the postmodern era, the ancient standard of quality, as determined by a select group of individuals, maintained a separation that, while effective in filtering commercial and other non-artistic products, also kept certain legitimate art forms from receiving recognition.

Electronic music is one such art form. Though it has roots in the popular dance club traditions of the late 20th century, this says nothing about the artistic validity of contemporary electronic composers working today. With this project, we are showing that although there may be superficial differences between what is commonly accepted as electronic art music and what is widely considered commercial electronic music, they are, in essence, very similar and thus both deserving of artistic recognition and criticism.



Deconstructing Disco: The Execution

8 04 2007

The plan for our project breaks down into three sections: music, lighting and sensing.

Music

Steve is composing original music. Some will be in a definite electronic dance music style similar to Techno, IDM (Intelligent Dance Music), and Drum ‘n Bass; some will be of an experimental sound design nature consistent with what is typically considered electronic art music; and finally, some will be a synthesis of these two styles freely combining elements from each.

Steve is using a variety of software tools for this composition including commercial software (Native Instruments Reaktor, Pro-53, and Absynth 4), and Pd. Most of the sound generation will come from Reaktor. Pd will be used to create a custom sampler and effects processor for both the live performance and the automated performance. The Pd patch will tie all the musical elements together and will translate sensor input to control various parameters.

Lighting

Since lighting and music is already an established tradition, we will not explain it further at this time. The lighting design will follow concepts explored by the music with the lighting consisting of a conventional dance club light show; a more experimental, artistic use of light; and an synthesis of the two techniques.

The lighting, as with the music, will be controlled by sensors placed around the performance space.

Sensing

We are exploring the use of light, infrared, and ultrasound sensors. The performance space will be divided into a number of segments and as spectators walk through the space, changes in audio and light will follow. The spectator will not be aware of the effect their presence has on the installation other than the fact that it is changing as their position changes. Sensors will not be continually receiving input and will thus be unpredictable to spectators. For instance, walking to the rear left corner will not always have the same effect.

Spatial sensing is difficult with a high volume of people present and will be more effective with a limited number of spectators present at any given time. Because of this, and because we are interested in live performance, the Final Friday show will be a live performance rather than an automated experience and thus will not use the sensor input. This doesn’t change our message and concept in any way. It is simply a different delivery method. Live performance only might even be preferable, but since the exhibit will remain up for some time, it isn’t practical to have an artist doing constant performances.