Archive for the 'PWNAGE!!1!' Category
PWNAGE – MadPenguin– 0930

 

Group Name:

Irate Flightless Bird 

Class Time: 0930
Team Members:
  • Andrew Pettigrew

Objective:

The objective of “Maze Of Doom” is to direct the disgruntled penguin across a slippery narrow path to his green star without him slipping into the lava pools.

Controls:

Only controls required are the four keys: w, a, s, d. W-forward; A-rotate left; S-backward; D-rotate right.

Rules:

Only rules are don’t fall off the edge and the green star will warp you to the next level, of which there are only two.

Download:

Blender Game(zipped) (OBSOLETE)

Blender Game (zipped)

This new folder will have two .blend files and two .exe files. The original will have textures and the original camera angles but the penguin mesh will have less than 1/10 the faces and vertices to help with performance issues. MazeOfDoom2 will have textures removed 0n everything except the penguin, which will still have fewer vertices and faces. The camera should be more prone to follow the penguin on level one now also. I threw in the .blend files at Dom’s request and for anyone else who wants to see the making of the next platinum hit.

 

 

 I decided to use the Blender Game Engine because I have some experience with the Blender 3D Engine and I thought it would be fun to learn how to use the game engine. I did some internet searching for game engine tutorials to see what kind of game I wanted to make and Blender’s website had a nice tutorial for a maze game on a previous version of Blender.  Surprisingly, the game engine is equipped with a logic editor that was fairly simple to use. The user simply connects a sensor to an actuator using a controller and you can give a variety of commands to any object. 

Here are some of the logic nodes I used:

  • Camera- always follows legless penguin to his right
  • Lava pool- kills penguin and resets level
  • Green star- advances to next level
  • Bricks- no logic but are given a dynamic rigid body for collisions
  • Penguin- four controls for w, a, s, d and also given dynamic body

I did encounter a large number of problems on this project. Most I was able to resolve with a bit of research and tinkering. The only two problems I could not solve were texture and collision issues. Textures were by far the most difficult problems to solve. I had trouble with the putting the textures on the right normals of the faces of the maze surface, putting two textures on one object, and getting the textures to show up in the game engine. Also, the lava texture should be scaled down and duplicated on the x-axis and y-axis ten times but it does not show up in the game engine unless I UV-unwrap and bake the textures (was unable to figure this part out). The brick texture also does not appear properly unless it is baked. Here is what the game looks like when fully rendered:

           (Added this because it was right there and everyone loves Chuck Norris)

 

If you play the game, one of the first problems you will notice is the penguin gets snagged on the surface of the maze at the edge of the faces. The only way I can think of to fix this problem would be to extrude the faces of a subdivided plane so the maze surface would all be one face but a plane is so thin that rigid bodies can sometimes just fall through. This method would also not work if I wanted elevated surfaces.

I also had a few problems with the camera. Initially, the camera was set as a child of the penguin so it would simply follow but the camera behaved so erratically that it was unusable. Using the logic editor I was able to make the camera follow the penguin while also giving it some elasticity so that it would not be so rigid.

After I decided to use a penguin as my character I also thought it would be cool if the surface of the maze looked and acted like ice. Making it look like ice was fairly simple but making it act like ice took some testing with the logic editors. Using move location and rotate as the actuators on the penguin gave him a very rigid and predictable stop-and-go effect. With the help of the Blender wiki, I was able to use force and torque to make it look like the penguin was moving on ice. Regarding the penguin, making the mesh was simple enough using an elongated sphere and extruding faces but he was too top heavy and just fell over when any force was applied. I resolved that issue by chopping him off slightly above the feet (probably why he’s so irate).

If I had some more time I would work on the following:

  • Title screen
  • Animations for penguin
  • Additional levels with increasing difficulty
  • Additional interactive objects
  • Gaps that must be jumped
  • Sound
PWNAGE – domination pacman – 11:00

 

Group Name: Lone sexy pumkin
Class Time: 1100 
Team Members:
  • Scott

Objective:

The object of the game is to collect all of the dots (pacman food?), and not to get caught by a ghost

Controls:

To control the game all the player needs are the four arrow keys (up, down, left, right)

Rules:

The rules are simple stay away from the ghosts (the bad guys) as they will ruin your day and continue the monotony of beating the level (because once you start a game you feel silly if you can’t beat it so you play until you do, trust me I have experienced this first had several times.)

Download:

domination pacman

 

 

 

The making of:

I learned a lot about game maker, I learned how to use coding in parts of the game for special functions, also to just do some of the game functions quicker and easier. I also learned how to manipulate the parent functions of objects to save a TON of time.  One of the challenges I faced was getting the score to show on the screen of the game, is spent way more time than I should have on this but got it figured out by bringing in an object that serves no purpose.  Another problem I faced was getting something cool to happen when you beat the level and I used the self coding part of the software to achieve this, I’m sure there was another way to do it, but I got it figured out and it worked so I was happy :) . I successfully created a game that I (sadly) have spent almost an hour trying to master. Enjoy

PWNAGE – Rakan Alyami-Jump- 9:30.

 

Group Name: Rakan Alyami
Class Time: 0930 
Team Members:

Objective:

State the objective of your game. What’s the goal? What is the player trying to do?

the objective is jumping to earn the gold as much as he can.

Controls:

How does a player interact with the game? Do they need to use the mouse? Keyboard? Which keys do what? Etc.

no there’s no need for a mouse, anyone can use the keyboard  for this game.

Rules:

List anything else about the game which isn’t mentioned above. Are there bad guys? Special items? Etc.

avoid touch any monster and falling in the holes. 

Download:

Zip up your entire project and upload it. Provide a link here so people can download your game and play it!

http://www.sploder.com/?s=d003vsb2

Please enable Javascript and Flash to view this Flash video.

 

 

 

The making of:

What’d you learn while doing this project? Any challenges? How did you overcome them? The more you can explain here, the more points you’ll receive!

now i can make a game for my nephews and nieces a safe game without worrying about what contain because some the game nowadays it’s not good for children.    

Dhafer 1100

 

Group Name: dhafer
Class Time: 1100 
Team Members:
  • dhafer almustanyir

Objective:

you should kill the enemies to open the door and move on to next level  

Controls:

plying by the arrows 

Rules:

there are a gun you can use to kill them of you want to use it 

Download:

 

 http://www.sploder.com/free-platformer-game-maker.php

 

 

khalid almustanyir – never give up – 1100

 

Group Name: Never give up
Class Time: 1100 
Team Members:
  • khalid almustanyir

 

you sould kill all the enemies in each level this game is about three level each one has around three enemies or more and the goal of that if you kill them you can go to the next level . 

 

you don’t need to use the mouse you just need to the movement or arrow keys and the the space key , the arrows for moving and the space key for attack snd hit .

 

no rules in this game , i just want to point some thing there is  one cookie in each level if you get this cookie you are going to the next level even if you don’t kill the enemies .

 

here is the link you can play this game or download it :

http://www.sploder.com/?s=d003vmhq

 

 

 

when i found this website which is SPOLDER i started making my game after i done and want to save the game i couldn’t and that beacuse i did not join the website then i lost all my work so if any one intrested to make a game in spolder make sure you join firtst , it’s really easy to make a game in spolder you don’t need to import any thing , you ‘er going to find everything you need located in the left side of the page .

also you can add a music and it’s already imported you just need to choise one of them , i named it never give up beacuse some of the enemies are hard to pass them , by the way you can pass them  but you can go to the next level until you call anyone you have passed .

i never thought about make a game beacuse i was thinking that really hard and i was asking how can whom making a game do that , but after i tried i change mind and i,m really happy of that , and noew i can make a game for my nephews .

PWNAGE – The Innovators – [TR 09:30-10:45]

 

Group Name: The Innovators
Class Time: 0930
Team Members:
  • Husnain Shafqat
  • Muhammad Jahangir

Objective:

In this game our aim is to collect as many points that are present there to get a high score and to got on next level but without colliding with the bad guys. We have named this game “Collect Or Die” because you have to collect the point to be on the safe side or otherwise you will die.

Controls:

So basically to control we only have to use the arrow keys. By these keys we can move our player in all direction. UP DOWN LEFT RIGHT.

Rules:

We do have a bad guys here in this game. If our player collide with theses guys then our game is restarted and  our score starts from zero.

And there are blocks in the game which we cannot pass through.

To win this game we have to collect all the points without colliding with the bad guys.

 

Download:

Collect or Die

 

The making of:

Well! When we started making this game we have completely forgotten how to use game maker studio. So we took help from youtube and google to learn  how to make sprints, objects, room and how to add events.

We want to make a game like pacman. We faced many challenges in making this when  first time we ran the game but our player was not moving in any directions , second time it was just moving up and down but not down , we have to add the events again to make the game run and finally we succeeded.

This was completely a different experience we have never used this kind software before and it was a good experience.