Archive for the 'Hello Noise' Category
Hello Noice- Mihingu Perea

This is my hello noice assignment. I just added sound to my hello sprite, so that when the sprites move, make noices.

hello-noise Adam Wiebe

I know I’m late, but I’m finally done. (kinda)  I spent the majority of my time creating a background and trying to get it implemented into the gameboy.  Most of my time was spend just making the stupid thing (seeing how I’m not very creative) ,but I finally got that that working.  It was a lot easier than I made it also.  Then I ran out of time trying to get done what I wanted to and thought that I should just get it turned in as is, that is why there was such a delay.  Anyway enough excuses heres my assignment.




Hello Noise – Jonathon Burris

I modified the “hello-noise-with-comments” file to change how the sounds play and changed the background text to reflect my mood at the time of doing this program.


Hello Noise – Angela McColm

Here is my hello-noise file for my project (finally after my weather techincal difficulties). Just as a reminder, I am creating a sliding tile game.


Alex Martin – Hello Noise

Here’s my hello noise program. It’s pretty much my hello sprite, but with sound for extra immersion. When you try to pick up the hat, it makes a noise, and when you try to drop the hat, it makes a different noise. I didn’t know what you would or wouldn’t need so I zipped up everything I used.

August Ritchie – Hello Noise

Here is my hello-noise… I tried to recreate chocolate rain by Tay Zonday… but I am very bad with music so this sounds almost as bad as Country Music…

Here is the site with the music notes… I had to learn to read music and I have no idea what that bottom line is all about on this

Chocolate Rain Sheet Music


Alex Siemer – hello noise

All it does is beep at the beginning.  It sounds a lot better when it is played in audacity.  I’m still working on getting it all together. 


Greg Nordyke

 My Hello Noise is to the point. I used the style of the original because it seemed logical. I didn’t have very many sound effects, and the ones I used were similar to (some the same) as in the original because they sounded so close to what I believe my plan calls for. The “bip” sound I discovered may change, but I guess I was so intrigued with it because I thought it sounded like the sound made when Mario throws a fireball in the original Super Mario Bros.

.gb file

.asm file

Tyler Tysons Hello Noise


This is an extended version of my program “Slow Arrow”.  I’ve basically added a couple sounds in such as the sweep up and sweep down.  The Left and Right are an annoying tone.  Flip, I’ve incorperated the noise.  This program is set to start with the right arrow (to move out the corner). It will sweep after the right or left tone.  A lower volume, sweep will be used for my final project, that is up and down. tyler.

Thinh The Bui – Hello Noise Assignment

This is my Hello Noise Assignment. The Hello Noise displays a Tank and a Smoke coming out of the Tank’s Cannon when fire. When the Tank is not moving, the idle sound will play. When the Tank is moving, the sound is louder imitating running. When the Cannon is fire, the imitating sound will be playing. I tried and tried and tried to load the RAW AUDIO with some wave sounds I have by changing and converting  them into GameBoy Sound (By using John’s  providing softwares), but to my dissapointment, the 4 bit sound is weird. Anyway, this is what I have.                             hello-noise.asm