Archive for February, 2008
Matt Hart

I’ve made a ship. It’s stationary but it rotates to face the four cardinal directions corresponding to the arrow key pressed.

ship.z80 - sprites

ship.inc - sprites

ship.asm - source code

ship.gb - playable gb file

SPRITE INVADERS!

Currently working on a program similar to space invaders. There is ALOT of work left to be done. My current focus is figuring out how to make it fire multiple laser using macros, though I have put many headaches into it and not come up with anything that works yet.

SPRITE INVADERS.asm v1.0.//

SPRITE INVADERS.gb v1.0.//

Currently uses standard gbhw.inc, memory.asm, ibmpc1.inc hello-sprite-good-delay.inc.

Hello Sprite – Jeremy James

Here is what i have so far for my hello-sprite code. I programmed Kirby using 4 sprites and then attempted to get them to move together. Right now the YFlip doesn’t work correctly but I am still trying to figure that one out. If you have any ideas, let me know!

hello-sprite(1).gb

hello-sprite(1).asm

ibmpc1kirby.inc

kirby.z80

kirby.inc

Unfortunately it won’t let me upload a .zip or .inc file so therefore kirby wont show up if you assemble it yourself

Hello sprite by Willie Livengood!

This is what I have so far. I edited John’s hello-sprite to allow the sprite to move across the entire 32×32 block background. My “sprite” is actually 4 sprites that move as one.

The “flip” function from John’s original code still only flips one of the sprites, so only part of the face flips.

I had to edit hello-sprite.inc and ibmpc1, so you will need mine if you want to recompile it. WordPress would not let me upload .ink files, so I had to save them as .txt files.

Hello-sprite-bin

Hello-sprite-source

Hello-sprite-inc

Hello-sprite-ibmpc

Hello World Assignment

hello-world-sswank.asm

hello-world-sswank.gb

Finally i can post!! well it seems like nothing now that we covered it but here is my assignment

AndrewStanton

I pretty much made a kind of dungeon that the screen would load (SC1 helped with its monochrome text).  Then I used William Livengood’s code to make it move.  I have not yet been able to find out how to make it move the desired spaces I would like it too.

I would like it to go down until it reaches block 32 at the bottom, and then go right until it reaches block 32 on the right.  And then I would like it to go up.  I will try to incorporate this into the Hello Sprite probably.

Hello-World-AndrewStanton

Hello-World-AndrewStanton.asm

August Ritchie – Hello World Revision 2

New Kirby, but this time he dances. I learned how loops work. It looks like there is a set limit to how much you can have in a loop. But anyways, He dances and at half-way through he kicks it into overtime.

Kirby Dance .asm File

Kirby Dance .gb File

Alex Siemer – Hello GameBoy

I modified Clint’s code to get the word to scroll diagonally.  Then I added a an overlapping word that took a bit of work to get it just right.

hello-world10.asm

hello-world8.gb

Tien Vo

Program use delays and clear screen. >.>

<.< I’m not good with thinking of a good idea so …… yeah.

helloworld asm

helloworld gb

Mihingu Perera

Hi I’m Mihingu Perera. This is my “HELLO WORLD” game boy code.

hello-world-with-comments2.gb

hello-world-with-comments2.asm